Play vs AI

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Guide

How to Play

♙

Pawns

Move straight forward one square (two on their first move) and capture one square diagonally forward. Reaching the far rank promotes them to Queen, Rook, Bishop or Knight.

♘

Knights

Move in an L-shape: two squares one way, one square perpendicular. Knights are the only piece that can jump over other pieces.

♗

Bishops

Glide diagonally any distance, staying on one square colour for the whole game.

♖

Rooks

Move any distance horizontally or vertically. Pairs with the king for castling.

♕

Queen

Combines the rook and bishop — any distance, any straight or diagonal line.

♔

King

Moves one square in any direction. Protect it at all costs — if it's attacked and can't escape, that's checkmate.

Check & Checkmate

"Check" means the king is under attack — you must resolve it immediately. "Checkmate" means there's no way out, and the game ends.

Castling

Once per game, a king and one of its rooks that haven't moved can swap positions in a single move — if the squares between them are empty and the king isn't in or passing through check.

En Passant

If an enemy pawn advances two squares and lands beside yours, you may capture it as though it had only moved one — but only on the very next move.

Stalemate & Draws

If a player has no legal move but isn't in check, it's a stalemate — a draw. Games also draw by insufficient material, the 50-move rule, or repetition.

How to Win

Deliver checkmate — trap the enemy king with no legal escape. That's the whole game.

ANVORA CHESS
vs AI
Black
05:00
White
05:00

Game Status

White to move
Opening
0Move
—Material

Move History